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Hey! i'm...
Majedy Wajedy
About
I'm a programmer that is currently living in Iran, I've been programming for over 3 years now. With expertise in many languages & frameworks listed in the skills tab.I've spent the past two years working on my passion project, an open-world space exploration game called "EVOrage" in which I have pushed Roblox' features to their extent with super-optimized networking that can handle over 700 players in their spaceships shooting and moving flawlessly. The game also supports an infinitely large map without coming upon render errors by moving the map around the player on the client
Skills
Programming:
C++CJavascriptPythonLuauGDScriptPlatforms:
Node.jsSDL2LÖVE (Love2D)Translation:
EnglishArabicPersian
Personal Projects


EVOrage is an open-world space game centred around exploration, mining, and fighting in which you control your spaceships and all of their turrets.The goal of the game is to progress to bigger and better ships.Nearly all of the game was made by me alone, except for the models made by another developer, as I cannot model. Everything else, including the UI, VFX, and SFX, was designed and constructed by me.


A raytracing rendering engine made in Roblox with many features, such as full PBR texture support, multi-sample shadows that give real-life-like shadows, realistic reflections and lighting, and many other features designed to elevate Roblox graphics to their limits.

Past Work
A modular easy-to-use light & keycard system that allows non-scripters to add new doors and lights and configure them for the rank required for the scanner, and switch connected to the light.
An easy-to-use catalog game with many features such as bulk-buy, emote testing, animation testing, asset removal and more.
Optimized to use as few API calls as possible by caching already requested pages & bundles.
everything including the UI and scripts are made by me.Bottom video is of the same system but a simplified & polished version with animations & sub-sections